Patch on the way
+13
rage137
hunterand1
Nightmare
x-CODY9428
Jackarseboyz
oUJENo
InfernoBR
mossy20
jacko333
Friddles
MyOwnInsanity
Unit-19
Macca_96
17 posters
Page 1 of 5
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Patch on the way
Patch 1.04 is nearing the end of Phase 2 testing. Going into Phase 3 submissions on 12/6.
Patching process: http://www.callofduty.com/board/viewtopic.php?f=70&t=346952
Issues Addressed:
* • Resolved several issues with parties getting disbanded unexpectedly.
* • Additional measures to prevent the “Transmission error” and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types.
* • Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
* • Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch.
* • Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
* • Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
* • Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
* • Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
* • Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
* • Contracts will now reset when the player Prestiges.
* • Prevention of Valkyrie rocket exploding upon release under rare conditions.
* • Prevention of Gunship failing to give player full control under rare conditions.
* • Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
* • Additional security measures to enhance detection and banning capabilities.
Gameplay Tuning:
* • Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
* • Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
* • Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
* • Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
* • Subtle increase in sniper rifle accuracy when scoping in.
* • Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
* • Additional minor reductions in knife lunge.
Patching process: http://www.callofduty.com/board/viewtopic.php?f=70&t=346952
Issues Addressed:
* • Resolved several issues with parties getting disbanded unexpectedly.
* • Additional measures to prevent the “Transmission error” and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types.
* • Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
* • Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch.
* • Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
* • Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
* • Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
* • Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
* • Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
* • Contracts will now reset when the player Prestiges.
* • Prevention of Valkyrie rocket exploding upon release under rare conditions.
* • Prevention of Gunship failing to give player full control under rare conditions.
* • Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
* • Additional security measures to enhance detection and banning capabilities.
Gameplay Tuning:
* • Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
* • Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
* • Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
* • Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
* • Subtle increase in sniper rifle accuracy when scoping in.
* • Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
* • Additional minor reductions in knife lunge.
Re: Patch on the way
This patch lookds good, hopefully it does solve all those issues because there are quite a few, nice find macca, i was very happy to see "prevent the Transmission error" because i get that all the time!
Unit-19- Lieutenant Colonel
- Posts : 872
Join date : 2010-05-28
Age : 33
Location : Melbourne
Re: Patch on the way
Yea ive had that error a few times. And what i hate (that they didnt address is that message in the FULL lobby where it says waiting for more players to balance teams. And it just stays there in the FULL lobby
Re: Patch on the way
bout time espec with ninja pro...i still cant hear them coming lol. But i hear my footsteps on concrete...seeing its supposed to be fully silent
MyOwnInsanity- Command Sergeant Major
- Posts : 313
Join date : 2009-09-02
Location : New Zealand
Re: Patch on the way
Not happy with the enemy's not being seen when they spawn in a chopper gunner :/
Friddles- Lieutenant Colonel
- Posts : 947
Join date : 2010-07-26
Age : 30
Location : Berwick, Victoria
Re: Patch on the way
which is good cos it can be done on nuketown and its fucken annoying
MyOwnInsanity- Command Sergeant Major
- Posts : 313
Join date : 2009-09-02
Location : New Zealand
Re: Patch on the way
That all looks great, this will make the game much better imo. I doubt i'll rage as hard.
jacko333- Major General
- Posts : 1483
Join date : 2009-09-08
Age : 30
Location : Perth
Re: Patch on the way
Macca_96 wrote:Yea I guess there trying to avoid spawn trapping
i dont think you can spawn trap in this game
mossy20- Brigadier General
- Posts : 1285
Join date : 2009-10-22
Age : 31
Location : perth
Re: Patch on the way
i beg to differ mosso, play demolition on firing range and then decide
InfernoBR- 1st Prestige
- Posts : 2342
Join date : 2010-01-01
Age : 29
Location : Berwick, Victoria
Re: Patch on the way
that is true, i guess i was only thinking of tdm
mossy20- Brigadier General
- Posts : 1285
Join date : 2009-10-22
Age : 31
Location : perth
Re: Patch on the way
when is this patch coming out?
InfernoBR- 1st Prestige
- Posts : 2342
Join date : 2010-01-01
Age : 29
Location : Berwick, Victoria
Re: Patch on the way
It entered its third stage of testing today, which is actually tomorow for us in america.
oUJENo- 4th Prestige
- Posts : 3089
Join date : 2009-11-22
Age : 29
Re: Patch on the way
so when would be the release date?? anyone know or is your guess as good as mine
MyOwnInsanity- Command Sergeant Major
- Posts : 313
Join date : 2009-09-02
Location : New Zealand
Re: Patch on the way
they dont say i hope its today tbh
InfernoBR- 1st Prestige
- Posts : 2342
Join date : 2010-01-01
Age : 29
Location : Berwick, Victoria
Re: Patch on the way
It won't be today for us. Its still the 5th of December in America. It would be this time tomorrow maybe.
Friddles- Lieutenant Colonel
- Posts : 947
Join date : 2010-07-26
Age : 30
Location : Berwick, Victoria
Re: Patch on the way
gggggayyyyy
InfernoBR- 1st Prestige
- Posts : 2342
Join date : 2010-01-01
Age : 29
Location : Berwick, Victoria
Re: Patch on the way
really gay. I died to the knife lunge so many times today
jacko333- Major General
- Posts : 1483
Join date : 2009-09-08
Age : 30
Location : Perth
Re: Patch on the way
im hoping it comes out tomorrow, actually im begging
InfernoBR- 1st Prestige
- Posts : 2342
Join date : 2010-01-01
Age : 29
Location : Berwick, Victoria
Re: Patch on the way
It aint out yet. Also im sick of the extreme recoil on some weapons then the lack of recoil on others. And i kept getting hit markers with the bolt action sniper today and i wasnt shooting through objects (despite my hardened pro)
Re: Patch on the way
yeh knife lunge is sooo inconsistant and ridiculous in this game some people have got me a huge range they must have moon boots on or some shit.
Re: Patch on the way
find me a worse one on black ops then these ones
mossy20- Brigadier General
- Posts : 1285
Join date : 2009-10-22
Age : 31
Location : perth
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